<>> Succubus Heart <<>
  >    Changelog   <
(This document records front end changes made to the mod based on release build)
Succubus Heart 3.41
- Changed Soul Pet AI Package List
- Changed Death Override Mode to spawn the player in the Succubus Realm (Use fast-travel to leave)
- Changed Succubus Realm Layout / Dimensions (Updates on next visit)
- Added actual content to the Succubus Realm (SR) (Detailed Below)
- Added special spawn location in the SR
- Added 'recovery' merchant to SR named Tali (She sells you back stuff you lost from death override mode)
- Added Succubus Merchant to SR named Spirit (She sells a set number of SuH items and a few extras)
- Added Crafting Objects to SR
- Added/Enabled Teleport spell to SR (Succubus Realm -Connect-)
- Fixed Lose Items Option for Death Override Mode not disabling
- Fixed all pet's AI and Tags (The wolf is no longer a 'bandit dog' and the horse should now be ride-able in 'both' ways... ^.- They still don't wonder on their own, working on that one.)
- (3.4) Fixed MCM not updating pages properly
- Fixed Typos in the MCM (I'll get them all eventually...)
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Succubus Heart 3.4 (This update is a shift toward Passives instead of spells, read FAQ/News for V3.4 for more info)
- Integration of Soul Pets into Succubus Heart has begun
- - - Soul Pets will still have a standalone version for non-SuH users in the future
- Changed primary update rate to 1 second (from 5)
- - - This is less error prone but higher in script weight, no direct gameplay effect
- Changed MCM structure in most menus to be easier to navigate / search
- Changed Soul of Life/Magic/Power cap increase to 2 (was 1)
- Changed Vitality Stone cap increase to 5 (was 2)
- Changed minimum status to 10 (was 1)
- Changed Spells / Passives menu to have spells as "Legacy" (Menu will be "Passives" in the future)
- Added a Death Override Mode which respawns the player instead of dieing (WARNING : Currently in a very basic state and could cause issues, leave disabled if you use other death alternative mods)
- - - Currently the "DEBUG" option in the MCM must be used to make a spawn point otherwise you'll appear in the incomplete 'Succubus Realm' (use any fast-travel command to leave)
- Added a 'Succubus Realm' (Currently incomplete)
- Added "Restrict Act" setting (limits SuH tiggered animation tags)
- Added Soul Pets Mechanics! (Fully integrated my other mod into SuH)
- Added Dog Pet for summoning
- Added Wolf Pet for summoning
- Added Horse Pet for Summoning
- Added Train Pet spell (Starts act with currently summoned pet)
- Added automatic pet recovery system (moves pet to player when changing locations.. most of the time)
- Fixed Always Drain Kill option not enabling
- Fixed Skill Level calculating buffs into SP cost
- Fixed a few Typos (there's still more tho...)
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Succubus Heart 3.2
- Changed Desire Drain now defaults as off
- Changed XP Gain now earns 2% upon leveling in Heart Levels
- Changed XP cost to be halved (refer change above)
- Changed Force Mastery to decrease by 2% per level (Was 1%)
- Added Force required for SP now decreases with player level
- Added notification when Desire Drain begins draining status
- Fixed several spells learning without XP actually being consumed
- Fixed Status Overrides not working/displaying properly
- Fixed Cursed Blood [Hate] not working in all cases
- (3.21) Fixed incorrect values triggering when player was victim
- (3.22) Added method for pets from my "Soul Pets" mod to ignore absorption
- (3.23) Uh.. I messed up 3.22 by implementing the reverse effect... fixed now!
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Succubus Heart 3.1
- Changed the MCM menu name to "_Succubus Heart" so it appears at the top
- - - (MUST USE "setstage SKI_ConfigManagerInstance 1" in console to reset MCM names/registers)
- Changed XP level scaling on all default drain and consumption effects to 5 (was 2 and 1)
- Changed default Desire Generation to 1 per second (was 0.4 per second)
- Changed Desire Drain limit to 1200 (drain begins at and above 1200)
- Changed Sexual Entice Desire requirement to 300
- Changed Sexual Enrage Desire requirement to 120
- Added Desire Generation setting (changes Desire gained for every second, can be 0)
- Added Drain Always Kills option (kills target after an act with drain)
- Added level scaling to status caps (Adds 2 status per level)
- Added another overlap check to combat seduction (Player should not overlap in any scenario)
- Fixed/Changed some MCM typos and Help entry wording
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Succubus Heart 3.0
- Changed - Optional - Uncapper no longer gives status on level-up
- Changed Seduction Spell visual effects
- Changed Seduction Spell cast time to be lower (0.5 -> 0.2sec)
- Changed Death Drops to always give a drop when enabled
- Changed Status Cap Level costs to scale linearly (instead of exponentially)
- Changed Base XP earn value (20->25)
- Added overlap check to combat seduction to help prevent overlapping animations
- Added Death Drops option [Enables/Disables Death Drops Mechanic]
- Added level scaling to Soul of Experience [Gives 2 bonus XP per-level]
- Fixed Seduction Spells having Hit Events (would trigger Submit Mods)
- Fixed some missing references
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Succubus Heart BETA 3.x (0.7)
- Changed XP values for Heart Levels (For more senseable scaling)
- Changed Level Scaled XP (More XP for Higher Levels)
- Changed Drop Rates so rares/uncommons appear more often
- Changed/Added visual effects for all spells
- Added 'Blank Page' cover image to the MCM
- Added Desire Drain option (Enables/Disables Desire Drain Mechanic)
- Added cast time and skill leveling to all spells
- Added Status Cap and Absorption Override options
- Added Hover/Display text to Help's Reference Category
- Fixed incorrect MCM sorting
- Fixed empty MCM entries when starting a new game
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Succubus Heart ALPHA 3.x (0.6)
- Changed Status Cap cost to be a bit cheaper (again)
- Changed Drain Kill to calculate based on Current Health (was Base Health)
- Changed Increase Rank to Rank Up on Passives
- Changed Saving Essence Passive to apply before combat seduction
- Added Rank Down to Passives
- Added Hover/Display Text entries for all MCM items
- Added Vocabulary section to Help menu (for clarity)
- Added Night's Embrace Spell (Auto-Learned - Forces sleeping actors to submit)
- Added calculations to Passives Display Text (shows actual values)
- Added Gifted Consent Passive (Grants consensual partners stat)
- Added Force Master Passive (Decreases required Force for SP)
- Added Consensual Drain Setting (Enables/Disables drain on consensual partners)
- Fixed Vital Drain [Base-Love] from not working when 2 stack values were the same
- Fixed Vital Drain [Base-Love] Notification Display
- Fixed Vital Drain [Hate] should now be properly named
- Fixed Magicka/Stamina drain being effected by Health Absorption
- Fixed Passives below Masochist leveling Masochist instead of themselves
- Fixed Masochist Passive not working
- Fixed Saving Essence Passive consuming stacks at rank 0
- Fixed Saving Essence Passive working above 30% (instead of below)
- Fixed some Items being improperly tagged
- Fixed Stacks Mechanic (Should be working properly now)
- Fixed player hit effects not updating with the mod
- Fixed a few typos in the MCM
- Fixed -Compatibility- Sperm/Milk not working in iNeed (Hopefully)
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Succubus Heart ALPHA 3.x (0.5)
- Removed 100 XP bonus on NPC deaths (replacing with drops system)
- Changed Status Cap costs to be more reasonable
- Changed some MCM sorting
- Changed base XP earn value (10 -> 20)
- Changed Sperm and Milk to be tagged as Food Items (Still acts as ingredients)
- Added Desire Drain Mechanic (After 800 Status converts to Force over-time)
- Added Help Menu Entries (filled it out)
- Added two new rare drops
- Added Sexual Entice Spell (Starts a consensual act - Get through Desire)
- Added Self Pleasure Spell (Starts a solo act - Auto Learned on update)
- Added Focus Shot [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Base] Spell (Targets take extra damage on hit)
- Added Cursed Blood [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Hate] Spell (Kills target after an act)
- Added Vital Drain [Base] Spell (Absorbs status from targets)
- Added Vital Drain [Love] Spell (Stronger version of Base)
- Added Vital Drain [Hate] Spell (Takes status and damage the target)
- Added Spirit Mend [Base] Spell (Converts Magicka to Health)
- Added Spirit Mend [Love] Spell (Stronger version of Base)
- Added Spirit Mend [Hate] Spell (Converts Desire to status)
- Added Soul Bend [Base] Spell (Takes status for high damage)
- Added Soul Bend [Love] Spell (Stronger version of Base)
- Added Soul Bend [Hate] Spell (Uses their own status as damage)
- Added Intimate Touch [Base] (Damage target without aggression)
- Added Intimate Touch [Love] (Stronger version of base)
- Added Intimate Touch [Hate] (Removes enemy Stamina and Magicka)
- Added Magicka Cast costs to all Focus Shot versions
- Added passives system which uses a new ranks system
- Added Perfect Orgasm Passive (Increases rare drop chance)
- Added Luscious Liquids Passive (Recover on sperm/milk consumption)
- Added Masochist Passive (Grants Desire when hit)
- Added Self Stacker Passive (Grants stacks based on gender)
- Added Value Stacker Passive (Increases stacks gained)
- Added Death Drops system (Souls will be placed in dying NPC inventories)
- Added six new Soul Items (Death Drops)
- Fixed Essential in Act setting causing drain kill to not work
- Fixed Spells not swapping out properly when learning new versions
- Fixed Succubus Absorption working in solo acts
- Fixed Solo animation triggering
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Succubus Heart vR 0.4
- Removed Pets and Crafting from MCM
- Changed "Focus Shot [Drain]" to "Focus Shot [Hate]"
- Changed effect of Focus Shot [Hate] (was Drain)
- Added more validity checks to Combat Seduction
- Added MCM update function (will show a notification upon updates)
- Added XP to SP converter to Skill Levels
- Added Rare Drops system (Small chance in every act with more than 1)
- Added a new rare drop
- Fixed more cases of overlapping animations
- Fixed Invalid Skill Leveling Values
- Fixed several typos in the MCM
- Fixed some MCM values not updating when changed
- Fixed "sp to next" value not updating correctly in Skill Levels
- Fixed XP Gain not showing properly in Status
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Succubus Heart vR 0.3
- Added spell "Focus Shot" [Base] version
- Added spell "Focus Shot" [Drain] version
- Fixed improper release pack format ("Script" should have been "Scripts")
- Fixed Sex Drops not being given to the player
- Fixed Combat Seduction not allowing the player to submit
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Succubus Heart vR 0.2
- Changed and vastly improved ANIMcalc function (Improved animation sorting)
- Changed Desire generation to 2/5sec
- Enabled Orgasm effect on Desire (converts 80% into XP)
- Added Combat Seduction Health threshold settings
- Enabled homosexual settings
- Enabled "NPCs Essential in Act" setting
- Fixed animations triggering even when invalid
- Fixed females taking dominate position inappropriately
- Fixed Aggressive / Passive animations tagging incorrectly
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Succubus Heart vR 0.1
Initial Re-write release
- Added MCM with all 7 menus
- Status, Skill, and Heart menus are now functional
- Added Sperm and Milk sex drops
- Sperm and Milk consumption effects now enabled
- Sex Effects are now enabled (Absorption)
- "kill effects" implemented (Test effect - 100XP earned when killing an NPC)
- Stacks system enabled (Nothing uses them yet)
- Combat Seduction - Basic Test Version release
- Other basic stuffs